A downloadable game

Setting

'Knights of Trash' revolves around a little raccoon called 'Peanut butter' who finds an old games console in the trash. Inspired by this amazing little world, he gathers his friends to create there own world from 'trashy' goodness, from nearby human gardens or roads. 

Using anything old, borrowed or maybe even blue. Peanut butter and his friends armour themselves and play with each other in there newly created world. 

These Raccoons build themselves a room based Dungeon similar to that featured in the 'Legend of Zelda' or 'The binding of Isaac', using cardboard walls to segregate each room in this light heart, bright world.  

Gameplay

The player is equipped with a sticky hand toy,  as a weapon. and is able to fire this weapon out and pull and push whatever it makes contact with, up to a certain distance away from the player. 

The player can pull the enemies projectiles towards themselves once they have been fired.  Collecting these projectiles, you the player can use these to fire back at the enemies, knocking them out and making your way through to the next room.

However the player only has a limit of 2 projectiles at a time, so they have to be used wisely. Each projectile has a different mechanic in which it might bounce, split or even some you cannot grab. 

The player can also defeat the enemies by either pushing or pulling them into hazards found within the environment. Moreover the player can also die by these hazards, so be careful. 

The player has to complete two routes in which a 'Fox' boss will be waiting for them at the end of each route. Once defeating the boss's you will gain keys in order to defeat the final 'Owl' boss and win the game to be the best raccoon!

Do you have what it takes to be the best raccoon? 


Knights of Trash, Copyright © 2020 Lazy Mage

StatusReleased
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorLazy Mage!
GenreAction

Download

Download
Knights of Trash.zip 805 MB

Development log

Comments

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(1 edit)

The core gameplay loop is fun albeit a bit easy. The player needs more things to interact with as the enemies are very similar to each other and interaction is limited. Maybe the game can punish the player for missing the grapple by having an energy meter or hazards in the game that will damage the player if grappled. The bosses are alright but still very similar to normal enemies. They need special mechanics to differentiate themselves from normal enemies. There could be more positive feedback to the player for successful actions like visual and sound effects for a successful grapple or enemy hit. There could also be more negative feedback for when the player is hit or stands on lava. The art style is fantastic and the animations really make the characters feel alive and jolly. I especially liked the owl flying animations and dust clouds coming from footsteps. The controls are responsive and intuitive. The game runs smoothly in 1920x1080 on my machine which has a Ryzen 5 3550H, GTX 1650M and 8GB of RAM. There is one big problem with the game that should be addressed, the camera angle and depth of field. The top down camera  angle was alright until vertically stacked platforms were introduced. These caused some headache as I was trying to discern what was below me and what was above. The depth of the two levels was not represented well enough and I had to constantly adjust to the player character changing depths. Making the two levels more distinct would go a long way to solve this problem. Maybe the unused level should be shaded or blurred. The music is jubilant and subtle but could be more melodic to make it more memorable. Also, are all the weapons in the game planned to be projectiles or are those just placeholders? There is something special here and I would love to play an updated and improved version of the game soon!