The core gameplay loop is fun albeit a bit easy. The player needs more things to interact with as the enemies are very similar to each other and interaction is limited. Maybe the game can punish the player for missing the grapple by having an energy meter or hazards in the game that will damage the player if grappled. The bosses are alright but still very similar to normal enemies. They need special mechanics to differentiate themselves from normal enemies. There could be more positive feedback to the player for successful actions like visual and sound effects for a successful grapple or enemy hit. There could also be more negative feedback for when the player is hit or stands on lava. The art style is fantastic and the animations really make the characters feel alive and jolly. I especially liked the owl flying animations and dust clouds coming from footsteps. The controls are responsive and intuitive. The game runs smoothly in 1920x1080 on my machine which has a Ryzen 5 3550H, GTX 1650M and 8GB of RAM. There is one big problem with the game that should be addressed, the camera angle and depth of field. The top down camera angle was alright until vertically stacked platforms were introduced. These caused some headache as I was trying to discern what was below me and what was above. The depth of the two levels was not represented well enough and I had to constantly adjust to the player character changing depths. Making the two levels more distinct would go a long way to solve this problem. Maybe the unused level should be shaded or blurred. The music is jubilant and subtle but could be more melodic to make it more memorable. Also, are all the weapons in the game planned to be projectiles or are those just placeholders? There is something special here and I would love to play an updated and improved version of the game soon!
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The core gameplay loop is fun albeit a bit easy. The player needs more things to interact with as the enemies are very similar to each other and interaction is limited. Maybe the game can punish the player for missing the grapple by having an energy meter or hazards in the game that will damage the player if grappled. The bosses are alright but still very similar to normal enemies. They need special mechanics to differentiate themselves from normal enemies. There could be more positive feedback to the player for successful actions like visual and sound effects for a successful grapple or enemy hit. There could also be more negative feedback for when the player is hit or stands on lava. The art style is fantastic and the animations really make the characters feel alive and jolly. I especially liked the owl flying animations and dust clouds coming from footsteps. The controls are responsive and intuitive. The game runs smoothly in 1920x1080 on my machine which has a Ryzen 5 3550H, GTX 1650M and 8GB of RAM. There is one big problem with the game that should be addressed, the camera angle and depth of field. The top down camera angle was alright until vertically stacked platforms were introduced. These caused some headache as I was trying to discern what was below me and what was above. The depth of the two levels was not represented well enough and I had to constantly adjust to the player character changing depths. Making the two levels more distinct would go a long way to solve this problem. Maybe the unused level should be shaded or blurred. The music is jubilant and subtle but could be more melodic to make it more memorable. Also, are all the weapons in the game planned to be projectiles or are those just placeholders? There is something special here and I would love to play an updated and improved version of the game soon!